Change Logs
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When the user taps on the screen instead of verifying one point we check by expanding a circle to a specific size. This way small objects are easier to grab.
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All objects (except the characters) now move to the middle of the finger on the horizontal axes.
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When objects are moved around they follow the finger with a delay to their dragged position, for a smoother drag
- Long press-on objects are still treated like a tap so kids can have easier time using objects
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Modified the character menu category buttons to appear with an easin motion when appearing
- The character menu where the characters are held is modified to come to view with an easeout motion
Camera
movement
has 1.been changed depending on the user dragging speed the camera moves more or less
Foods are consumed faster when hovered over the character's mouth
Objects lift a certain amount above the user's finger so they can see their positioning
Fruits generateare generated in 15 secseconds after destroyit 2.addedgot thedestroyed
Added lights deletedand forfunctionality blackto border back 3.Change blue image on the paintingthem in the livingroomrooms withwhere they were removed because of the corectbanner onead feature
AllReplaced foodthe shouldblue be eatable even if not cooked (with a particle effect)
5.Fixed candleimage in the living room 6.Addwith the correct one
Foods that are not cooked can still be eaten. They will be consumed instantly and a particle effect is launched
Fixed candles in the living room
Added 12 new characters fromadded otherto gamesthe (shouldgame
beRemoved 4clothes that were coronavirus related.
Mannequins in eachparents' category,room are modified so there is a baby and 6an baby)adult 7.Removeone allon coronaeach clothingscreen
8.Alternate mannequins in parents room 9.ChangeScroll speed is adjusted for closetclosets scroller
10.DeletedRemoved the extra helicopter from boysroomthe room
FixMade the detergent in the bathroom torotate rotatewhen over an active area
Changed 12.Changethe defaultscene scene:when shouldthe beuser LivingRoom
starts the first time the game
FixThe collider from the bathtub colliderhas been adjusted so multiple people can stay in it
14.Changed
The soap bubble machinematching from the boy's room has been changed to be a better version
Adjusted clothes on a faulty mannequin
Sorting order fixed on the shelves in the boy's room
Just collared in the blender has been fixed
Added animation 15.Oneto Mannequinthe clotheslogo isof notthe correctly positioned
fixed sorting order on shelve in boysroomgame
fixed juice color on blender
18.added logo animation 19.FixThe fruit bowl tois befixed able to place objects insideso it
can receive fruits
fixedModified the daily gift changedso rewardthey fromgive 50 toinstead of 5 hearts
Moved 21.movedthe user menu to be on the right cornerbottom downside /of madethe smallertitle 22.movedscreen
Adjusted the reset button to topbe on the upmost right cornerside /of the screen and made it smaller
23.changeAdded colorparticle effects to dhecupcandles 24.addedthat particlewere onmissing candleit
25.changedChanged colliderthe floor colliders in floorroom(living+kitchen)the living room and kitchen so characters can be placed in places that seemed logical