Change Logs
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When the user taps on the screen instead of verifying one point we check by expanding a circle to a specific size. This way small objects are easier to grab.
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All objects (except the characters) now move to the middle of the finger on the horizontal axes.
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When objects are moved around they follow the finger with a delay to their dragged position, for a smoother drag
- Long press-on objects are still treated like a tap so kids can have easier time using objects
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Modified the character menu category buttons to appear with an easin motion when appearing
- The character menu where the characters are held is modified to come to view with an easeout motion
- Camera movement has been changed depending on the user dragging speed the camera moves more or less
- Foods are consumed faster when hovered over the character's mouth
- Objects lift a certain amount above the user's finger so they can see their positioning
- Fruits are generated in 15 seconds after it got destroyed
- Added lights and functionality to them in the rooms where they were removed because of the banner ad feature
- Replaced the blue image in the living room with the correct one
- Foods that are not cooked can still be eaten. They will be consumed instantly and a particle effect is launched
- Fixed candles in the living room
- Added 12 new characters added to the game
- Removed clothes that were coronavirus related.
- Mannequins in parents' room are modified so there is a baby and an adult one on each screen
- Scroll speed is adjusted for closets
- Removed the extra helicopter from the room
- Made the detergent in the bathroom rotate when over an active area
- Changed the scene when the user starts the first time the game
- The collider from the bathtub has been adjusted so multiple people can stay in it
- The soap bubble matching from the boy's room has been changed to be a better version
- Adjusted clothes on a faulty mannequin
- Sorting order fixed on the shelves in the boy's room
- Just collared in the blender has been fixed
- Added animation to the logo of the game
- The fruit bowl is fixed so it can receive fruits
- Modified the daily gift so they give 50 instead of 5 hearts
- Moved the user menu to be on the right bottom side of the title screen
- Adjusted the reset button to be on the upmost right side of the screen and made it smaller
- Added particle effects to candles that were missing it
- Changed the floor colliders in the living room and kitchen so characters can be placed in places that seemed logical
- Modified so all the hearts that are collectible by the user are not hidden behind objects
- Fixed oven experience with cooking food
- Fixed the fish so they look like they are inside the tank
- Fixed bubble machine to handle all clothes
- Fixed the issue when the basketball goes behind the shelves
- Updated the graphics for the user selection menu button
- Fixed an error when placing a specific character on the bed
- Fixed issue when you could put detergent into the washing machine through the closed door
- Fixed issue where objects can be dropped behind the air vent from the kitchen
- Fixed the issue when you can not put the top of the mixer back on it
- Fixed issue when the hearts did not get saved per user
- Fixed issue when the watering can, couldn't be placed in one hand of the character
- Fixed the issue when uncooked food became cooked instantly when tried to be eaten
- Fixed issue when on unfocus PetFood script thrown error when in socket