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Change Logs

  1. When the user taps on the screen instead of verifying one point we check by expanding a circle to a specific size. This way small objects are easier to grab.

  2. All objects (except the characters) now move to the middle of the finger on the horizontal axes.

  3. When objects are moved around they follow the finger with a delay to their dragged position, for a smoother drag 

  4. Long press-on objects are still treated like a tap so kids can have easier time using objects
  5. Modified the character menu category buttons to appear with an easin motion when appearing 

  6. The character menu where the characters are held is modified to come to view with an easeout motion
  7. Camera movement has been changed depending on the user dragging speed the camera moves more or less 
  8. Foods are consumed faster when hovered over the character's mouth
  9. Objects lift a certain amount above the user's finger so they can see their positioning
  10. Fruits are generated in 15 seconds after it got destroyed
  11. Added lights and functionality to them in the rooms where they were removed because of the banner ad feature
  12. Replaced the blue image in the living room with the correct one
  13. Foods that are not cooked can still be eaten. They will be consumed instantly and a particle effect is launched
  14. Fixed candles in the living room 
  15. Added 12 new characters added to the game
  16. Removed clothes that were coronavirus related.
  17. Mannequins in parents' room are modified so there is a baby and an adult one on each screen
  18. Scroll speed is adjusted for closets 
  19. Removed the extra helicopter from the room
  20. Made the detergent in the bathroom rotate when over an active area
  21. Changed the scene when the user starts the first time the game 
  22. The collider from the bathtub has been adjusted so multiple people can stay in it
  23. The soap bubble matching from the boy's room has been changed to be a better version
  24. Adjusted clothes on a faulty mannequin 
  25. Sorting order fixed on the shelves in the boy's room
  26. Just collared in the blender has been fixed
  27. Added animation to the logo of the game
  28. The fruit bowl is fixed so it can receive fruits
  29. Modified the daily gift so they give 50 instead of 5 hearts
  30. Moved the user menu to be on the right bottom side of the title screen
  31. Adjusted the reset button to be on the upmost right side of the screen  and made it smaller
  32. Added particle effects to candles that were missing it
  33. Changed the floor colliders  in the living room and kitchen so characters can be placed in places that seemed logical
  34. Modified so all the hearts that are collectible by the user are not hidden behind objects
  35. Fixed oven experience  with cooking food
  36. Fixed the fish so they look like they are inside the tank
  37. Fixed bubble machine to handle all clothes
  38. Fixed the issue when the basketball goes behind the shelves
  39. Updated the graphics for the user selection menu button
  40. Fixed an error when placing a specific character on the bed
  41. Fixed issue when you could put detergent into the washing machine through the closed door
  42. Fixed issue where objects can be dropped behind the air vent from the kitchen
  43. Fixed the issue when you can not put the top of the mixer back on it
  44. Fixed issue when the hearts did not get saved per user
  45. Fixed issue when the watering can, couldn't be placed in one hand of the character
  46. Fixed the issue when uncooked food became cooked instantly when tried to be eaten
  47. Fixed issue when on unfocus PetFood script thrown error when in the socket
  48. Fixed sorting order on the toilet when the toilet lid is closed
  49. Fixed curtains that were in front of the lamp in the parents' bedroom
  50. Fixed wardrobe door showing behind the wall in parent's room
  51. Fixed object placed on the wardrobe top in parent's room
  52. Increased the scale of characters when they are held
  53. Increased candle colliders 
  54. Adjusted the soap's center
  55. Moved character's and pets' pivot points to the bottom center
  56. Created Prefabs for characters
  57. Adjusted top-shelf colliders in the second kids' room
  58. Detection of objects areis moved to the object's position instead of the fingers.
  59. RenderUtilities.IsAInFront is not working correctly with the inherited sorting order
  60. Added edge collider in front of the sink
  61. The guitar disappear on the shelf in the second kids' room
  62. Fixed Can not eat chicken. Putting it in front of the mouth and nothing happens
  63. Fixed the problem when you couldn't put the chicken in the oven
  64. Made so characters can drink from bowls
  65. Fixed sorting order issue that happened when characters were on the toilet
  66. Made it easier to place characters in bathtub
  67. The marine hat was fixed so it can be placed easier on the head of a character
  68. Moved the starting of the coffee machine trigger to the bottom of the image
  69. Fixed the issue where the fish in the tank do not move only after you taped them 
  70. Placed edge collider on washing machine
  71. Touch sometimes ignores finger when moved fast
  72. Added a collider on top of the fish tank to drop things on 
  73. Made so other things besides characters can be dropped on the slide
  74. Added edge colliders on beds to be able to place objects in front between and back of sleeping characters
  75. Added collider on top of the wardrobe in parents' room