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Change Logs

Global/complex changes

  1. When the user taps on the screen instead of verifying one point we check by expanding a circle to a specific size. This way small objects are easier to grab.

  2. All objects (except the characters) now move to the middle of the finger on the horizontal axes.

  3. When objects are moved around they follow the finger with a delay to their dragged position, for a smoother drag 

     
  4. Long press-on objects are still treated like a tap so kids can have easier time using objects
  5. Foods

    are consumed faster when hovered over the character's mouth

  6. Objects lift a certain amount above the user's finger so they can see their positioning
  7. Fixed issue when the hearts did not get saved per user
  8. Created Prefabs for characters
  9. Moved character's and pets' pivot points to the bottom center
  10. Detection of objects is moved to the object's position instead of the fingers.
  11. RenderUtilities.IsAInFront is not working correctly with the inherited sorting order
  12. Touch sometimes ignores finger when moved fast

Local changes

  1. Modified the character menu category buttons to appear with an easin motion when appearing 

     
  2. The character menu where the characters are held is modified to come to view with an easeout motion
  3. Camera movement has been changed depending on the user dragging speed the camera moves more or less 
  4. Foods are consumed faster when hovered over the character's mouth
  5. Objects lift a certain amount above the user's finger so they can see their positioning
  6. Fruits are generated in 15 seconds after it got destroyed
  7. Added lights and functionality to them in the rooms where they were removed because of the banner ad feature
  8. Replaced the blue image in the living room with the correct one
  9. Foods that are not cooked can still be eaten. They will be consumed instantly and a particle effect is launched
  10. Fixed candles in the living room 
  11. Added 12 new characters added to the game
  12. Removed clothes that were coronavirus related.
  13. Mannequins in parents' room are modified so there is a baby and an adult one on each screen
  14. Scroll speed is adjusted for closets 
  15. Removed the extra helicopter from the room
  16. Made the detergent in the bathroom rotate when over an active area
  17. Changed the scene when the user starts the first time the game 
  18. The collider from the bathtub has been adjusted so multiple people can stay in it
  19. The soap bubble matching from the boy's room has been changed to be a better version
  20. Adjusted clothes on a faulty mannequin 
  21. Fruits are generated in 15 seconds after it got destroyed
  22. Sorting order fixed on the shelves in the boy's room
  23. Just collared in the blender has been fixed
  24. Added animation to the logo of the game
  25. The fruit bowl is fixed so it can receive fruits
  26. Modified the daily gift so they give 50 instead of 5 hearts
  27. Moved the user menu to be on the right bottom side of the title screen
  28. Adjusted the reset button to be on the upmost right side of the screen  and made it smaller
  29. Added particle effects to candles that were missing it
  30. Changed the floor colliders  in the living room and kitchen so characters can be placed in places that seemed logical
  31. Modified so all the hearts that are collectible by the user are not hidden behind objects
  32. Fixed oven experience  with cooking food
  33. Fixed the fish so they look like they are inside the tank
  34. Fixed bubble machine to handle all clothes
  35. Fixed the issue when the basketball goes behind the shelves
  36. Updated the graphics for the user selection menu button
  37. Fixed an error when placing a specific character on the bed
  38. Fixed issue when you could put detergent into the washing machine through the closed door
  39. Fixed issue where objects can be dropped behind the air vent from the kitchen
  40. Fixed the issue when you can not put the top of the mixer back on it
  41. Fixed issue when the hearts did not get saved per user
  42. Fixed issue when the watering can, couldn't be placed in one hand of the character
  43. Fixed the issue when uncooked food became cooked instantly when tried to be eaten
  44. Fixed issue when on unfocus PetFood script thrown error when in the socket
  45. Fixed sorting order on the toilet when the toilet lid is closed
  46. Fixed curtains that were in front of the lamp in the parents' bedroom
  47. Fixed wardrobe door showing behind the wall in parent's room
  48. Fixed object placed on the wardrobe top in parent's room
  49. Increased the scale of characters when they are held
  50. Increased candle colliders 
  51. Adjusted the soap's center
  52. Moved character's and pets' pivot points toIncreased the bottomscale center
  53. Created Prefabs forof characters when they are held
  54. Adjusted top-shelf colliders in the second kids' room
  55. Detection of objects is moved to the object's position instead of the fingers.
  56. RenderUtilities.IsAInFront is not working correctly with the inherited sorting order
  57. Added edge collider in front of the sink
  58. The guitar disappear on the shelf in the second kids' room
  59. Fixed Can not eat chicken. Putting it in front of the mouth and nothing happens
  60. Fixed the problem when you couldn't put the chicken in the oven
  61. Made so characters can drink from bowls
  62. Fixed sorting order issue that happened when characters were on the toilet
  63. Made it easier to place characters in bathtub
  64. The marine hat was fixed so it can be placed easier on the head of a character
  65. Moved the starting of the coffee machine trigger to the bottom of the image
  66. Fixed the issue where the fish in the tank do not move only after you taped them 
  67. Placed edge collider on the washing machine
  68. Touch sometimes ignores finger when moved fast
  69. Added a collider on top of the fish tank to drop things on 
  70. Made so other things besides characters can be dropped on the slide
  71. Added edge colliders on beds to be able to place objects in front between and back of sleeping characters
  72. Added collider on top of the wardrobe in parents' room
  73. Fixed spatula, it couldn't be placed on surfaces 
  74. Made the sink to be able to receive more than one object
  75. Made pouring liquids into cups
  76. Adjusted the amount that the objects lift when held by the user
  77. Made Juce color inside the mixer more visible
  78. Fixed problem with toilet paper not being able to be placed on surfaces
  79. The fixed sorting order of heart shape pillow
  80. Fixed issue with teddybear that was hard to place on kids' bed
  81. Made it easier for characters to be placed on a slide 
  82. Cats can now sit in dog houses
  83. Extended floor colliders on the right side in the backyard
  84. Extended the floor colliders in the kitchen (more up)
  85. Fixed issue when muffins couldn't be placed on surfaces
  86. Fixed Hairbrush rotation when on ground
  87. Adjusted Shower caps collider when being grabbed
  88. Fixed issue with toothbrushes in hand 
  89. Made so the emotion panel will stay more on screen if you long-press a character more than it needs to
  90. Adjusted the detection area of the spray bottle
  91. Fixed Toothbrush detection area glitch