Change Logs
Global/complex changes
When the user taps on the screen instead of verifying one point we check by expanding a circle to a specific size. This way small objects are easier to grab.
All objects (except the characters) now move to the middle of the finger on the horizontal axes.
When objects are moved around they follow the finger with a delay to their dragged position, for a smoother drag
- Long press-on objects are still treated like a tap so kids can have easier time using objects
- Foods
are consumed faster when hovered over the character's mouth
- Objects lift a certain amount above the user's finger so they can see their positioning
- Fixed issue when the hearts did not get saved per user
- Created Prefabs for characters
- Moved character's and pets' pivot points to the bottom center
- Detection of objects is moved to the object's position instead of the fingers.
- RenderUtilities.IsAInFront is not working correctly with the inherited sorting order
- Touch sometimes ignores finger when moved fast
Local changes
- Modified the character menu category buttons to appear with an easin motion when appearing
- The character menu where the characters are held is modified to come to view with an easeout motion
- Camera movement has been changed depending on the user dragging speed the camera moves more or less
Foods are consumed faster when hovered over the character's mouthObjects lift a certain amount above the user's finger so they can see their positioningFruits are generated in 15 seconds after it got destroyed- Added lights and functionality
to themin the rooms where they were removed because of the banner ad feature - Replaced the blue image in the living room with the correct one
- Foods that are not cooked can still be eaten. They will be consumed instantly and a particle effect is launched
- Fixed candles in the living room
- Added 12 new characters added to the game
- Removed clothes that were coronavirus related.
- Mannequins in parents' room are modified so there is a baby and an adult one on each screen
- Scroll speed is adjusted for closets
- Removed the extra helicopter from the room
- Made the detergent in the bathroom rotate when over an active area
- Changed the scene when the user starts the first time the game
- The collider from the bathtub has been adjusted so multiple people can stay in it
- The soap bubble matching from the boy's room has been changed to be a better version
- Adjusted clothes on a faulty mannequin
- Fruits are generated in 15 seconds after it got destroyed
- Sorting order fixed on the shelves in the boy's room
- Just collared in the blender has been fixed
- Added animation to the logo of the game
- The fruit bowl is fixed so it can receive fruits
- Modified the daily gift so they give 50 instead of 5 hearts
- Moved the user menu to be on the right bottom side of the title screen
- Adjusted the reset button to be on the upmost right side of the screen and made it smaller
- Added particle effects to candles that were missing it
- Changed the floor colliders in the living room and kitchen so characters can be placed in places that seemed logical
- Modified so all the hearts that are collectible by the user are not hidden behind objects
- Fixed oven experience with cooking food
- Fixed the fish so they look like they are inside the tank
- Fixed bubble machine to handle all clothes
- Fixed the issue when the basketball goes behind the shelves
- Updated the graphics for the user selection menu button
- Fixed an error when placing a specific character on the bed
- Fixed issue when you could put detergent into the washing machine through the closed door
- Fixed issue where objects can be dropped behind the air vent from the kitchen
- Fixed the issue when you can not put the top of the mixer back on it
- Fixed issue when the
hearts did not get saved per user Fixed issue when thewatering can, couldn't be placed in one hand of the character- Fixed the issue when uncooked food became cooked instantly when tried to be eaten
- Fixed issue when on unfocus PetFood script thrown error when in the socket
- Fixed sorting order on the toilet when the toilet lid is closed
- Fixed curtains that were in front of the lamp in the parents' bedroom
- Fixed wardrobe door showing behind the wall in parent's room
- Fixed object placed on the wardrobe top in parent's room
- Increased
the scale of characters when they are held Increasedcandle colliders- Adjusted the soap's center
Moved character's and pets' pivot points toIncreased thebottomscalecenterCreated Prefabs forof characters when they are held- Adjusted top-shelf colliders in the second kids' room
Detection of objects is moved to the object's position instead of the fingers.RenderUtilities.IsAInFront is not working correctly with the inherited sorting order- Added edge collider in front of the sink
- The guitar disappear on the shelf in the second kids' room
- Fixed Can not eat chicken. Putting it in front of the mouth and nothing happens
- Fixed the problem when you couldn't put the chicken in the oven
- Made so characters can drink from bowls
- Fixed sorting order issue that happened when characters were on the toilet
- Made it easier to place characters in bathtub
- The marine hat was fixed so it can be placed easier on the head of a character
- Moved the starting of the coffee machine trigger to the bottom of the image
- Fixed the issue where the fish in the tank do not move only after you taped them
- Placed edge collider on the washing machine
Touch sometimes ignores finger when moved fast- Added a collider on top of the fish tank to drop things on
- Made so other things besides characters can be dropped on the slide
- Added edge colliders on beds to be able to place objects in front between and back of sleeping characters
- Added collider on top of the wardrobe in parents' room
- Fixed spatula, it couldn't be placed on surfaces
- Made the sink to be able to receive more than one object
- Made pouring liquids into cups
- Adjusted the amount that the objects lift when held by the user
- Made Juce color inside the mixer more visible
- Fixed problem with toilet paper not being able to be placed on surfaces
- The fixed sorting order of heart shape pillow
- Fixed issue with teddybear that was hard to place on kids' bed
- Made it easier for characters to be placed on a slide
- Cats can now sit in dog houses
- Extended floor colliders on the right side in the backyard
- Extended the floor colliders in the kitchen (more up)
- Fixed issue when muffins couldn't be placed on surfaces
- Fixed Hairbrush rotation when on ground
- Adjusted Shower caps collider when being grabbed
- Fixed issue with toothbrushes in hand
- Made so the emotion panel will stay more on screen if you long-press a character more than it needs to
- Adjusted the detection area of the spray bottle
- Fixed Toothbrush detection area glitch