Changes
1. Title Page
The user has already waited enough with the Arcade log, we should get him into the game as fast as we can. We should start with the logo in the clouds already, but instead of that logo, we should use the one with the characters.
Instead of having the screen with the house appearing as it is now ( Scaling the image down with the anchor point at the top left), We should pan the camera from the cloud part down to the house smoothly.
The house screen we need to animate it more
- Have the characters in an idle animation, and every 5 seconds make them wave
- The tree can have some slight movement to indicate that there is some wind
- UI should appear animated
- Scale bounce the reset button
- Slide in with a bounce movement the user UI
- The home text should not appear later, it should appear with the house.
2. Characters
The first time the character presses the play button the camera should pan slightly to the right slowly to give a cinematic effect
3. Daily Gift
We should make the animation more fluid
- When appearing we should use a more bouncy transition
- If we have each element separated then we could animate all of them when they appear and have the active day be the last one.
- The animation for the current day could be a punch animation to make the start particle effects have a better impact.
- When pressing the collect button we could have the hearts go on the same path with a bit of offset to have a more organic flow. Adding a scale-up and back-down will give a more 3D-ish look.
- When the hearts arrive at the UI, each heart should pulsate the heart from the UI, and when the number changes that should pulsate as well.

