Skip to main content

Android

  1. Create empty Unity project (used version is 2021.3.18)
  2. Download Unity package SA 8.5.3 (higher versions will probably work)
  3. Import package in Unity
  4. Copy paste MainScript.cs
    using tv.superawesome.sdk.publisher;
    using UnityEngine;
    
    public class MainScript : MonoBehaviour
    {
        private const int PlacementId = 53856;//30473
    
        private void Awake()
        {
            AwesomeAds.init(true);
        }
    
        private void Start()
        {
            // set configuration production
            SAInterstitialAd.setConfigurationProduction();
    
            // to display test ads
            SAInterstitialAd.enableTestMode();
    
            // lock orientation to portrait or landscape
            SAInterstitialAd.setOrientationPortrait();
    
            // enable or disable the android back button
            SAInterstitialAd.enableBackButton();
    
            //set callbacks so we play an ad only after it's loaded
            SetCallbacks();
        }
    
        public void PlayInterstitial()
        {
            // start loading ad data for a placement
            SAInterstitialAd.load(PlacementId);
    
            Debug.Log("Try to play ad...");
        }
    
        private void SetCallbacks()
        {
            SAInterstitialAd.setCallback(SAInterstialAd_OnCallback);
        }
    
        private void SAInterstialAd_OnCallback(int placementId, SAEvent eventType)
        {
            Debug.Log($"Handling Interstitial callback for id {placementId}...");
    
            switch (eventType)
            {
                case SAEvent.adLoaded:
                    // called when an ad has finished loading
                    Debug.Log("Ad loaded callback...");
                    SAInterstitialAd.play(PlacementId);
                    break;
    
                case SAEvent.adEmpty:
                    // called when the request was successful but the server returned no ad
                    Debug.LogWarning("Ad empty callback...");
                    break;
    
                case SAEvent.adFailedToLoad:
                    // called when an ad could not be loaded
                    Debug.LogWarning("Ad failed to load callback...");
                    break;
    
                case SAEvent.adShown:
                    // called when an ad is first shown
                    Debug.Log("Ad shown callback...");
                    break;
    
                case SAEvent.adFailedToShow:
                    // called when an ad fails to show
                    Debug.LogWarning("Ad failed to show callback...");
                    break;
    
                case SAEvent.adClicked:
                    // called when an ad is clicked
                    Debug.Log("Ad clicked callback...");
                    break;
    
                case SAEvent.adEnded:
                    // called when a video ad has ended playing (but hasn't yet closed)
                    Debug.Log("Ad ended callback...");
                    break;
    
                case SAEvent.adClosed:
                    // called when a fullscreen ad is closed
                    Debug.Log("Ad closed callback...");
                    break;
            }
        }
    }
    
  5. Create some sort of UI that should call PlayInterstitial() method from above script
  6. Open build settings, check Export Project checkbox and click Export
  7. Open the exported project in Android Studio and add missing mavenCentral() repository and kotlin class path to Gradle Scripts -> build.gradle (Project: Export):
    allprojects {
    buildscript {
    repositories {
    mavenCentral()
    google()
    jcenter()
    }

    dependencies {
    // If you are changing the Android Gradle Plugin version, make sure it is compatible with the Gradle version preinstalled with Unity
    // See which Gradle version is preinstalled with Unity here https://docs.unity3d.com/Manual/android-gradle-overview.html
    // See official Gradle and Android Gradle Plugin compatibility table here https://developer.android.com/studio/releases/gradle-plugin#updating-gradle
    // To specify a custom Gradle version in Unity, go do "Preferences > External Tools", uncheck "Gradle Installed with Unity (recommended)" and specify a path to a custom Gradle version
    classpath 'com.android.tools.build:gradle:4.0.1'
    classpath 'org.jetbrains.kotlin:kotlin-gradle-plugin:1.6.20'
    }
    }

    repositories {
    mavenCentral()
    google()
    jcenter()
    flatDir {
    dirs "${project(':unityLibrary').projectDir}/libs"
    }
    }
    }

    task clean(type: Delete) {
    delete rootProject.buildDir
    }
  8. In the exported project in Android Studio add missing directive to Gradle Scripts -> build.gradle(Module: Export.launcher):
    apply plugin: 'kotlin-android'

  9. Wait for Visual Studio to download/import all the required packages.
  10. Go back to Unity, click Export again then Build or Build & Run and ads should be working when click the button.

Note: Steps 6 -> 10 are currently done automatically by two post processor scripts.